You benefit greatly from being able to attack from any angle within melee range without needing to use Backstab. This position advantage brings up the skill floor so that you have more freedom while chasing down your enemies and bosses, without risking capping your energy due to poor positioning. Instead, you will focus on Adrenaline Rush, Killing Spree, Sinister Strike, Slice and Dice, and Blade Flurry, among others, to increase attack speed and pound away at your opponents.
You may have noticed Blade Flurry was not listed in this rotation. This is because you really should analyze each pull and decide the timing of this skill. You will want to use it when you are sure you will have 2 enemies stacked up long enough to use the full 15 second duration of the skill. If the fight is truly a single target and no adds come to be taken down, you can slot Blade Flurry in between #3 and #4, but it is flexible.
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To further explain the rotation above, Sinister Strike is essentially your filler attack that will help you gain combo points in order to spend them on more important and stronger skills like Slice and Dice to increase your attack speed, Rupture to cause a long bleed on the target, and Eviscerate to deal a massive amount of damage.
Adrenaline Rush and Killing Spree are two of your main talent skills in the Combat tree and are used on cooldown when you will be in combat for the full duration of the skill. Killing Spree is always more beneficial if used in conjunction with Blade Flurry.
There are options for report name or report AFK / throwing the game but no option to report an obvious cheater. I was in a game with a player who was speed hacking, and was forced to use the AFK option with a description to report this hacker.
Overall, multiclassing can offer many benefits to characters, especially when you are hacking a specific class to maximize its potential. However, keep in mind that multiclassing takes time and you will need to discuss with your DM how they handle multiclassing at the table.
Hacking a paladin for attack means focusing on dealing the most damage possible and killing your enemies faster than they can kill you. To put it another way, you may not even have to use Lay on Hands for your party members if you slaughter every enemy in sight.
Not all paladins need to destroy a battlefield and be soaked in blood. If you would prefer to protect your fellow party members while still being capable of dealing damage, then a defensive hack would be the best.
Now return to Hibat Foothills and climb up east to reach Mount Hibat Summit. The Phoenix starts out from the other end of the screen, then uses Gliding Attack to swoon in to the player's location. This can easily be avoided by moving sideways as it's wing attack is not as fast as say Diablos. Another physical attack is the Claw Attack, where Phoenix goes out from the screen for a few seconds, then lands on top of you for solid damage. This is easily avoidable by just moving anywhere in one direction. Wind Blast is a projectile in front of the bird that deals good wind-elemental damage, as long as you stay behind it you are sure to avoid it entirely. Also something to take note, Phoenix is very hard to hit using a melee fighter like a Monk, since it is always flying and elevated. The best way to do this is to get behind it and try hitting the tip of the tail. Alternatively, you can go to a higher inclined area like a slope, then keep hitting as long as you get enough elevation to reach the bird. For long-range fighters and mages, height won't be any issue. Fire Dance is another fire-based projectile, which initially hits in an almost 360-degree coverage, then continues with fireballs raining down in front of the bird, causing fire pillars once these hit ground. It is highly advisable to just stay away from Phoenix to ensure maximum safety. 'Balls of Fire' is an attack where Phoenix launches some fireballs then throws them out with homing capability towards the player. As with any tracking attacks, just keep moving in one direction to avoid it. Phoenix can also cast the high level magic 'Holy', which has a long casting time but hits very quickly once unleashed, so once you see the name 'Holy' pop out of the screen, it's time to run again. Once Phoenix unleashes Rage, make sure to stay out of the red, target area or else you will get burned. When it is down to zero health, it will use 'Flames of Rebirth', which will take a long time to cast but totally revives Phoenix once completed. Simply hack away at the bird once you see this to stop the move and permanently put a stop to it.
Start from Tinze Shores and just head to the cave entrance to the right. This leads to Shiva's Lake Tinze. This is a very straightforward Eidolos boss fight. Her attacks are very simple and easy to avoid. Shiva's basic attack is Sweep, which is literally a simple sweep itself. It deals average damage but has a knockdown property which can get annoying if you get hit multiple times in a row. With the aberrant or 7-star version of Shiva this may get very dangerous since it will now deal almost always a one-hit kill due to the absurd damage, plus she will always combo it into a Snowstorm. Together this 2-move combo is mostly guaranteed an instant death. For close-range fighters, make sure Shiva left an opening from another move like Snowstorm for you to capitalize to. As soon as you feel she is about to throw out a Sweep, don't get within striking range. Her other physical move is Permafrost, wherein she curls up, then does a flying spinning attack towards you that causes damage and freeze. This is dangerous since Permafrost can cover almost more than half of the battle area, so moving away in a circular motion is very important to use here. Snowstorm is a very predictable move where she starts up just like she is casting a spell, then shoots an icy tornado that freezes as well. Just run sideways whenever you see the slow start-up to escape. Speaking of spells, she also casts Blizzara. Just move away from the target area to avoid getting hit by this.
After this, head to Fosta Gardens via Lake Filouz. Dryad is the big boss of Malboros. A gigantic, female-looking, toxic plant that loves to attack with status ailments. It is very evident that you have to bring someone with Esuna to deal with this. Alternatively, you can teach Remove Ailments mutation on another skill like Regen, or quite simply just use a White Mage to restore and heal your friends. The most basic attack of Dryad is with her two tentacles doing physical damage and magic damage as well. Make sure you take them out quickly to avoid further complications. This eidolon also loves to teleport by burying herself into the ground and trying to hit you with a rising attack as she goes back up. Just keep on moving to avoid this teleport move. Her ability Flower can be quite annoying if left unattended, since she summons toxic flowers dealing poison damage to your friends. And if the flowers are left around, they eventually blossom into other Malboro's, making this fight even harder and take longer. Her two most powerful moves are Very Bad Breath and Upheaval. Firstly, Very Bad Breath is the ultimate version of the Malboro's Bad Breath, inflicting a multitude of status ailments plus having a higher chance in connecting . Just run up behind her to avoid the gas completely. Her final attack is Upheaval. A series of earthquakes that does huge damage and cover almost the whole area. It is easy to avoid though, As long as you can definitely see where it is hitting you, you should be fine. Much easier is, just equip Float to entirely avoid the quakes.
Select Debbis Heights as the starting location, then head west up to the mountains to reach the peak of Dell'antoni Bluffs.Spread throughout Ramuh's battle area are yellow crystals. These serve as teleportation points where he can instantly warp to. Managing to destroy the crystals greatly limits his mobility so it is highly recommended. This is more practical in co-op mode since one player can play damager and stay at Ramuh's toes, while the other can continually hack away at the crystals. He uses lightning-based attacks naturally like Thunder and Thundara. These appear instantly at the player's current location but these can be escaped by constantly moving in one direction. Ramuh can also cast Levin, which paralyzes the player when it hits, and Syphon, which drains your AP. Both of these are one-hit projectiles so they are easy to avoid as long as you stay on your toes. Another attack that he has in his arsenal is Rush, which is you classic charging move dealing elemental damage. Unlike Shiva's Permafrost, this comes out very quickly and travels very fast as well. Proper anticipation when you see the prompt for the move is highly important for this. When you see him float for a few seconds, get away from him as soon as possible since he will land powerfully, causing decent damage. His Rage attack causes disable if you get hit by the trigger animation, but you can simply run away and let it wear out on it's own until you can act again. His ultimate attack is Judgment Bolt - which causes lightning pillars around the area to come down from the sky. Since this has a huge start-up, it is easily avoidable by making sure you get out of range of the target circles before it is thrown out. When you see him float for a few seconds, get away from him as soon as possible since he will land powerfully, causing decent damage. His Rage attack causes disable if you get hit by the trigger animation, but you can simply run away and let it wear out on it's own until you can act again. His ultimate attack is Judgment Bolt - which causes lightning pillars around the area to come down from the sky. Since this has a huge start-up, it is easily avoidable by making sure you get out of range of the target circles before it is thrown out. 2ff7e9595c
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